Ocean Memory|星海織光
00 Portal Root
Multimodal HCI · Older Adults · Personal + Shared Participation

星海織光

Ocean Memory

A multimodal interaction system for older adults, spanning personal reflection and shared tangible participation.從個人反思到團體實體互動,讓身體動作、熟悉物件、聲音與感測
成為不同的參與入口。

Physical action / familiar objectCamera sensingShared digital response

Touch → Light → Leave a trace

60-Second Interaction Film

See the interaction system in motion.

The film demonstrates the physical–digital loop directly: action, sensing and shared response.

Physical prototype demonstration · Star Bag Guardian · Gather Light · Starlight Resonance

One system · Multiple entry points

Different ways to participate. One connected interaction system.

Ocean Memory does not treat one interface as the only way to participate. Across personal and shared activities, movement, tangible objects, listening, watching and touch become alternative entry points into digital interaction.

Physical participationMovement, touch and familiar objects provide different ways to enter.
Background sensingCamera-mediated sensing connects physical action with the digital layer.
Visible shared responseIndividual actions become immediate feedback or a collective visual outcome.
Try the System

完整體驗 Ocean Memory

Enter the live experience, then choose a personal or shared participation context.進入實際體驗,再依個人或團體情境選擇不同的參與方式。

Participation Contexts

不同的入口,
屬於同一套互動系統。

Personal reflection, shared tangible participation and the traces they leave behind.從個人反思、團體實體互動,到最後留下的參與痕跡。

Single Mode
四角個人星

Personal reflection at an individual pace.

Single Mode supports slower, self-paced interaction through visual, auditory and touch-based pathways, while still leaving room for companions or peers to join.Single Mode 以一位主要操作者為核心,透過觸碰、身體動作與生活對話展開;陪伴者與同儕也可自然加入。

Single ModeiPad Personal
Single Mode 四角星
選擇一段個人旅程
iPad-firstSingle Mode四角記憶星
手機可先閱讀與體驗 Portal;完整 Single 互動建議使用 iPad。
Group Mode
五角團體星

Physical actions become shared participation.

Star wands, familiar objects and body movement are sensed by camera and translated into shared digital responses the group can see and respond to.星星棒、生活物件與身體動作經鏡頭辨識後轉化為共享投影,讓個人操作成為團體可共同觀看與回應的內容。

Group ModeCommunity
Group Mode 五角星
選擇一段團體旅程
Desktop-firstCamera五角團體星
進入 Group Mode
正在依此裝置提供合適入口。
Memory Star Sea

Different traces, one shared star language.

Four-point stars mark personal traces; five-point stars mark shared ones. Together, they form the visual grammar of Memory Star Sea.四角星標示個人痕跡,五角星標示團體痕跡;兩者共同構成記憶星海的星形語彙。

Shared Star Language四角個人星五角團體星
實際紀錄依個人與團體情境分開呈現。
Group Mode · Three participation pathways

Three ways to participate together.

The three activities use different physical actions, but share the same interaction philosophy: individual participation becomes something visible to the group.

01 · Star Bag Guardian

Body movement becomes shared screen movement.

MOVE · RAISE

A physical star wand is sensed by camera. Moving and raising the wand produces immediate visual responses on the shared display.

02 · Gather Light

Each gesture contributes a point of light.

APPROACH · FLIP · RETRACT

Participants approach, flip and retract a physical wand to add individual contributions to a shared projected field.

03 · Starlight Resonance

Familiar objects build a shared memory landscape.

PICK · PLACE · TRACE

Familiar-object cards become tangible memory cues. Placement and tracing are translated into corresponding elements within a shared projected scene.

Research → Design

Research shaped the interaction, not just the story around it.

Field observation and literature review were translated into concrete design constraints rather than broad claims about health or wellbeing.

Participation

Participation is broader than speaking.

Looking, pointing, touching, choosing, nodding, responding, declining or asking someone else to act can also be meaningful forms of participation.

Design response: activities do not require continuous verbal storytelling to count as participation.

Familiarity

Familiar does not automatically mean intuitive.

Familiar objects may reduce unfamiliarity, but they can also create expectations about how an interface should behave.

Design response: familiar objects are used as prompts and materials, not as proof of universal intuitiveness.

Technology

Technology should add value, not dominate.

Tangible interaction alone is not evidence of better social outcomes, and additional sensing can also increase facilitation burden.

Design response: digital feedback is used where it makes physical contributions visible and shared.

Observation

Silence is not zero participation.

A participant may watch, touch, point, respond to others or remain quietly engaged without producing a long verbal memory.

Design response: success is not defined only by speech volume, recall or competitive performance.

Personal · Visitor · Community

最後,回到同一片星海。

Some stars carry personal memories. Some emerge through shared participation. Others exist only for this moment. Here, different traces meet without losing their shape.有些星光來自個人的記憶,有些誕生於共同參與,也有些只停留在此刻。它們以不同的形狀留下痕跡,在這裡相遇,仍保有各自的樣子。

✦ Personal|四角星✧ Visitor|你的體驗星★ Community|五角星

不同的參與,在同一片星海留下各自的光。